
Please understand I comment here for the sake of new gamers. Soul Reading invocation tweaked to only allow detect thoughts once per rest. Tweaked the multiclassing rules for Spiritual and Eldritch Invocations. Replaced aid with warding bond on the class spell list. Incredibly minor typo fix that I meant to do as a part of v.1.3, but completely forgot about until just now.Ĭhanges to Gift of Savagery invocations, adjustments to the spell list, a new reincarnate invocation, and two new cantrips.Ĭhanges to 6th and 7th level spells in order to make Hidden Lore choices more interesting.Īdded the new Mask of Elemental Savagery wondrous item and rules for shamans bonding with extant magic items to serve as spirit weapons.įixed a minor typo that had major ramifications and added information for the starting wealth option.
5E HOMEBREW CLASS SHAMAN PDF
Tweaked a few small flavor details in the class PDF to bring it in line with the expanded flavor in the supplement.

It now goes off of your original invocation-granting class.Īdded a supplemental document digging a bit deeper into the flavor behind spirits and the nature of animism. But, since 1.1, the shaman has had a different number of invocations than the warlock, so that was just silly. Transferred the material to the Dungeon Masters Guild PDF template to make it more printer-friendly.Ĭaught a minor error in the multiclassing rules that had base your number of invocations on "either class table" if you were multiclassing with warlock. Keeping the shaman permanently exactly one invocation behind the warlock should hopefully balance the scales while still allowing Gift of Savagery shamans access to the invocations that allow them to remain relevant in melee combat.įixed some formatting errors that were introduced in v1.1. As was pointed out, the shaman's casting mechanic offers enough versatility when compared to the warlock that some kind of compensation would be appropriate. Per customer feedback, the number of shamanic invocations gained at 2nd level was reduced from 2 to 1. Spells originally introduced in the Elemental Evil Player's Companion are marked with EE in any spell lists.

5E HOMEBREW CLASS SHAMAN FULL
To make full use of this material, you will need a copy of the Player's Handbook as well as the Elemental Evil Player's Companion. Text and logos were added, and portions of the original artwork were cropped in order to fit the page. The cover artwork, by David Revoy, is licensed under the Creative Commons Attribution 3.0 Unported license. Prior knowledge of Slavic spiritual traditions was also brought to bear when describing the behavior of different spirits. Sources consulted during the writing of this class include Joseph Campbell's The Masks of God and Sir James George Frazer's The Golden Bough. A great deal of care has been taken to ensure that the mechanics and flavor flow together well, rather than the class simply being another nature-themed spellcaster. Work on the shaman began in early 2015, and the class went through over sixty-four revisions before being posted on the Dungeon Masters Guild. In addition, a supplemental PDF discussing the nature of animism and spirits is included for those who wish to explore the concepts in a bit more depth. The shaman as presented here is a Charisma-based spellcaster, using a spellcasting mechanic derived from the warlock, that draws power from bargains with spirits. This product contains a new class with six class archetype options. More often, a shaman negotiates with the spirits, being granted power both as a means to fulfill the spirits' needs and as a reward for doing so." While most shamans revere the spirits for which they speak, they rarely worship them outright. These spirits come in a variety of forms, ranging from elemental nature spirits to the souls of fallen ancestors, and often take on animalistic shapes. "Shamans serve as intermediaries between the mortal world and the realms of spirits, called by the spirits to speak for them among mortals.
